The folk theorem
1.[2p] What does the folk theorem say about the infinitely repeated game?
What does the folk theorem say about the infinitely repeated game?
2.[3p] What is a player's minmax value?
What is a player's minmax value?
3.[3p] Player 1 earns 4 from row T against L and 0 against R, and 0 from row B against L and 3 against R. What is player 1's minmax value when player 2 may randomise?
Player 1 earns 4 from row T against L and 0 against R, and 0 from row B against L and 3 against R. What is player 1's minmax value when player 2 may randomise?
4.[2p] Allowing the punishing players to randomise can lower a player's minmax value below what any pure punishment achieves.
Allowing the punishing players to randomise can lower a player's minmax value below what any pure punishment achieves.
5.[2p] In the prisoner's dilemma with , , , , what is each player's minmax value?
In the prisoner's dilemma with , , , , what is each player's minmax value?
6.[3p] Why is the folk theorem a problem rather than a triumph?
Why is the folk theorem a problem rather than a triumph?
7.[3p] Which of these were true of tit for tat in Axelrod's tournaments?
Which of these were true of tit for tat in Axelrod's tournaments?
Select all that apply
8.[3p] With Axelrod's scoring, , , , , what does tit for tat score against unconditional defection over 200 rounds?
With Axelrod's scoring, , , , , what does tit for tat score against unconditional defection over 200 rounds?
9.[2p] Match each strategy or result to what it does.
Match each strategy or result to what it does.
Grim trigger
Generous tit for tat
Win-stay lose-shift
Zero-determinant
punishes any defection forever
fixes a ratio between the two scores
repeats a move that worked
forgives some defections at random
Show the answer
Grim trigger: punishes any defection forever Generous tit for tat: forgives some defections at random Win-stay lose-shift: repeats a move that worked Zero-determinant: fixes a ratio between the two scores